﻿using System.Numerics;
using Scrips.PlayerData;
using Vector3 = UnityEngine.Vector3;

namespace Scrips.CharacterBehavior
{
    /// <summary>
    /// 上走
    /// </summary>
    public class WalkUp:PlayerBaseMode
    {
        public void WalkUpMode()
        {
            PlayerCurrentStateType = PlayerState.WalkUp;
        }
        public override void Begin(object[] mParams)
        {
            base.Begin(mParams);
        }

        public override void Update()
        {
            mPlayer.rigidbody.AddForce(new Vector3(0,0,3));
        }

        public override void End()
        {
            base.End();
        }
    }
}